I managed to get avatar shaders working with #ltcgi! Reflections (specular w/ roughness) + Diffuse, PBR and Toon are all possible. System works similar to AudioLink, using upcoming VRCShader functions. Will not be in ltcgi 1.0, but maybe 1.1? #vrchat#unity3d
Come visit me at #vket#vket2022#Vketお品書き in NIGHT GARDEN! I'm showing off LTCGI (free!) and @BananaBread291 has some stage equipment for sale. They also did the 3D art for the booth, it came out great!
ALT VKet booth showing a mini stage titled "LTCGI" with my avatar in it.
Finally got around to play #PROJECT_SF. We had to overcome our worst enemy yet (our inability to follow basic gameplay clues) but made it to the end eventually. Great map, can recommend!
ALT 6 VRChat avatars standing in front of the "Thank you for playing" screen of the #PROJECT_SF map.
The next version of #ltcgi will support not just #vrchat, but also standalone #unity3d projects. A test build (check the "Actions" tab) and the demo in the video are available on github: github.com/pimaker/ltcgi
I've released another preview of AnimatorAsVisual, which allows you to create #vrchat sdk3 menus in a visual manner. This update allows editing your menu structure in the Unity hierarchy editor and import existing menus: github.com/PiMaker/animator-…
ALT A screenshot of editing a raw Av3 menu entry with the hierarchy visible.
Made the 4 inner planets orbit my head with accurate relative orbital/rotational periods, sun distance and scale - pick your favourite to give a closer look at with #PhysBones and admire my custom planet shader :)
I'm so impressed how well made #FTIVR is, it feels less like a #VRChat world and more like a complete game. We'll certainly try again and reach the end eventually!
First initial version of Animator-As-Visual is out. Once again making use of @vr_hai's great Animator-As-Code, it allows you to speedrun making #vrchat avatar menus and controls. Very alpha stage rn, more stuff to come. Feel free to help test it: github.com/PiMaker/animator-…
Totally in love with @vr_hai's AnimatorAsCode framework (github.com/hai-vr/av3-animat…) and wanted to share the joy with non-coder friends - so I made a little UI utilizing it. This is kind of an MVP, but already makes simple Av3 toggles a breeze.
Upcoming #ltcgi update will feature UI support for cylinders. Only half-circumference and upright for now, until I figure out the math I created. Supports textures/videos as well ofc.