Get ready for the next generation of face tracking on Valve's Steam Frame, powered by Project Babble!
As presented by our CEO Sameer Suri, we are excited to announce what we have been working on for the past year!
#VR#VRchat#SteamFrame#ProjectBabblepiped.video/fB1gxXLaYkU
BIG NEWS!!!
We are hosting a massive giveaway in collaboration with @projectBabbleVR@PiShock_Toys@EOZ_VR and @poiyomi!
The giveaway will start at 4pm PT alongside the 1500 Load Test and ends on Sep 21st at 4pm PT!
Requirements and the full list of prizes can be found below!
(2/3) If you want to test it out, head to the steam beta releases tab and select the "expressions" branch.
You'll also need to make sure that your VRCFT module has updated to the latest build, which will be version number 3.2.0.
(3/3) We also highly encourage users who are testing this version to enable data collection so we can get a final version of this feature live to everyone soon!
As of today, I've brought up Baballonia support for PlayStation VR2 Toolkit (for jailbroken 6.00 firmware), letting us bring the PS VR2 eye tracking camera feed into Babble for the very first time.
Weekly Update #7
Production Updates
Trackers are *finally* shipping out!
The estimated dates of dispatch shown on PiShock's dashboard seem to be incorrect, we'll update you when we have more information, but for now treat them as a rough estimate.
This brings Baballonia's DFR support into parity with Bigscreen's native tool, and allows for the use of DFR with every other headset and setup we support. Unfortunately, this won't work in VRChat, but it will work in a number of other games. github.com/mbucchia/PimaxMag…
Also, thank you to everyone who submitted eyetracking data!
We now have over 1200 unique submissions from over 240 people!
If you'd like to submit data or play with our DFR support, you can download the latest release candidate build of v1.1.0.9 here github.com/Project-Babble/Ba…
Weekly Update #6 (Cross posted from Babble Discord)
Software Updates
v1.1.0.9 is nearing release!
We have new features for this release as well.
The overlay now detects if you're moving too fast or slow and will notify you.
If you have or use one of those headsets/platforms, and you'd like some more consistently awesome eye tracking, please boot up the
latest build of baballonia github.com/Project-Babble/Ba… and do a training run with data submission enabled!