Almost 40. Dad of two. Tech head by day, building games by night. πŸ•ΈοΈ theoccultarcade.com πŸ‡³πŸ‡Ώ

New Zealand
So awesome to see feedback like this from someone else's perspective
Just had the opportunity to play void inc by @samtechcoded I can’t believe the demo ended there! What a cliffhanger! Honestly the amount of detail was insane. Man what a game that will be when it’s out!
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Sam πŸ’€ retweeted
DEMO DAZE 2 HAS BEGUN! WE'RE LIVE, SANDBOX! It's 5:30 AM, and we've got a whole day of indie demos ahead of us! New games, new discoveries, and NO RUSHING! If a game grabs us, WE STAY! Watch for posts throughout the day to see what we're playing! LET'S FIND SOME GAMES!
DEMO DAZE 2 IS TOMORROW! We're going LIVE at 5:30 AM ET for another all-day indie demo adventure! We've got a solid lineup ready, a pile of games waiting behind them, and absolutely no idea how many we'll get through. If a game grabs us, WE STAY. Follow this thread tomorrow as we jump into each game! Indie devs, there's still room for more. Got a demo? DROP IT BELOW!
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This is something else I have in the backburner but man these prototypes look so fucking crazy and not in a good way πŸ˜‚
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Last day of fixes Void Inc. Been a blur! Shout out to the playertesters, it's more valuable than you think; it's directly shaped the demo Importantly, I have finally found my marketing "voice" Despite ups and downs + so many doubts; it's coming together for Next Fest!
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Not every day is good, sometimes you want to give up, sometimes every bit of advice people give you is negative and it's hard to see through it. But there are always better days ahead, just like everything else, you really have to work for them and cherish it.
Everyone good? We know things are tough out there right now. Indie games have never been an easy place to make a living, but lately it feels as though there is even more pressure. Developers trying to finish games, studios worrying about what comes next, artists and composers looking for work, publishers making difficult decisions, marketing teams trying to get games seen, and plenty of people quietly wondering whether all the effort is going to pay off. So, with the weekend nearly here, this is simply a message from us at IGD to say: look after yourselves. Switch off for a bit if you can. Step away from the build. Stop refreshing the numbers. Leave the emails until Monday. Play a game because you want to play it. Spend some time with the people who matter to you, get outside, have a lie-in, watch something rubbish, or do absolutely nothing productive. Whatever you didn't manage to finish this week will still be there. IGD has been around indie games for a long time, and one thing that has never changed is that behind every game, studio, project, trailer, press release and social post is a person. Sometimes things go brilliantly. Sometimes a game doesn't find the audience it deserves. Sometimes opportunities disappear, projects stall, money gets tight or you simply have a bad week. You don't have to pretend every week has been a good one. We're all part of the same corner of the games industry, so let's keep looking out for one another. Have a good weekend when it gets here. We're going to play some of the Indie Games we've bought and added to our library and get back to it fresh on Monday.
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Me in the bathroom at 3am after putting too much hot sauce on my wings

ALT Resident Evil Freak GIF by Sony Pictures

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I love my compeditor company names in Void Inc, can you tell where the inspiration is for each of them? Let me know in the comments!
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Thanks heaps @Satior420 - appreciate you!
SANDBOX SPOTLIGHT #008 Ever wanted to run an office where EVERYTHING is your problem? We got our hands on a demo key for Void Inc. from The Occult Arcade, and this was a cool take on office life! Assign work, hire staff, manage everyone's workload, and tackle minigames to keep the business running. What I really enjoyed was how the difficulty ramped up as the days went on. Just when I thought I had things figured out, the game demanded more! It kept the minigames fresh and made getting through each day feel rewarding. Oh, and you know there's more going on at this company than just office work. . . @samtechcoded tell The Sandbox something about Void Inc. we wouldn't learn from the Steam page! Sandbox, how long do you think YOU could keep this office running? (video from my playing/audio added by me)
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Sam πŸ’€ retweeted
I've seen a few indie devs questioning whether a demo is worth it lately, and the only answer I can give is yes; and not just because that's how I cover most of your games at TNT, either. πŸ˜… Demos are the only way for players to truly get a feel for a game themselves before buying it. Without demos, we only have other people's content to go off, and everyone is different. Demos are also a great way to get feedback from the people who are interested in what you're making, which can help you enormously in the long run. So yes, if you can and you want to, release the demo. πŸ’œ And trust that I will find it if you do, because I am apparently a demo fiend. πŸ”πŸ‘€
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Sam πŸ’€ retweeted
It’s #TrailerTuesday! Want us to share your game's trailer? 🎞 Reply with ONLY your trailer directly πŸ”€ Repost this ❌ No text, no embeds, no links; just your trailer. #CelebrateIndies
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Ok so devs: Work on your core game loop as your first thing, make it ugly, make it use hardcoded values, whatever you need to do. Don't spend months building systems, work from your core loop outwards, because if it sucks, you need to find out now, not 6 months down the line
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Sam πŸ’€ retweeted
I've teamed up with @tinyBuild to give away 10 Steam keys for Graveyard Keeper 2, which launches tomorrow! To enter: πŸ“œ Wishlist Graveyard Keeper 2 on Steam πŸ‘€ Follow @tinyBuild + @IndieGameJoe πŸ” Repost this post Winners picked at launch, good luck!
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Sam πŸ’€ retweeted
I hate asking for help, and I'm spectacularly bad at promoting myself, but here's the awkward reminder that I have a Ko-Fi: ko-fi.com/paulavaynshteyn TNT doesn't make me any money and I don't have a day job, so if you enjoy what I do and ever want to throw a couple of quid towards keeping me caffeinated while I yell about indie games, you can. There is absolutely zero expectation to do so. Reading, sharing, or even just occasionally going β€œhey Paula, you'd like this weird game” already means a lot to me. πŸ’œ And now I'm going to go and hide from the internet and deal with the shame of plugging myself. 🫣

ALT Avoid The Office GIF

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Sam πŸ’€ retweeted
It's #DemoMonday! Indie devs, got a demo we can play RIGHT NOW? Drop it in the replies! Tell us about your game, show us what makes it special, and give everyone a chance to discover it. I'll be digging through the submissions looking for games to play during our Demo Daze stream this Friday! And to everyone scrolling through, don't just look! Find something that catches your eye, give it a try, and show these #IndieDev some love. Your next favorite game might be waiting in the replies.
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Honestly trailers are always the hardest thing! Twitter exclusive (for now) The last few weeks I've been working on Void Inc more than ever, I've managed to achieve so much and made the game experience a lot better, hope it shows!
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