Almost 40. Dad of two. Tech head by day, building games by night. ๐Ÿ•ธ๏ธ theoccultarcade.com ๐Ÿ‡ณ๐Ÿ‡ฟ

New Zealand
This is something else I have in the backburner but man these prototypes look so fucking crazy and not in a good way ๐Ÿ˜‚
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Last day of fixes Void Inc. Been a blur! Shout out to the playertesters, it's more valuable than you think; it's directly shaped the demo Importantly, I have finally found my marketing "voice" Despite ups and downs + so many doubts; it's coming together for Next Fest!
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Replying to @ZenonMazarine

ALT listening please GIF

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In preparation for the demo, a new Void Inc trailer just dropped Best with sound ๐Ÿ”Š Steam link in the replies, wishlist to get notified as soon as the demo releases!
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Me in the bathroom at 3am after putting too much hot sauce on my wings

ALT Resident Evil Freak GIF by Sony Pictures

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I love my compeditor company names in Void Inc, can you tell where the inspiration is for each of them? Let me know in the comments!
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Life in tech
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Replying to @IndieBandits
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Replying to @KenneyNL

ALT Understand The Good Doctor GIF by ABC Network

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Honestly trailers are always the hardest thing! Twitter exclusive (for now) The last few weeks I've been working on Void Inc more than ever, I've managed to achieve so much and made the game experience a lot better, hope it shows!
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So fixing UI today, things really get out of control quickly and you end up with such clunky parts of your game Before/After (still not perfect)
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Replying to @KyleTacoTPlug
Sure, if the game is bad, the game is bad. That isn't what I said though. I'm saying the end result is not the only thing people care about. The story, process and person behind something can add value too. "Bad games are still bad" isn't an argument against that.

ALT hall of fame game missed the point GIF

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Replying to @TisCodeRambo
Not trying to be rude, and I'm not totally against AI But...
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Will people notice that when you have an urgent disruption, the Head walks angrily? Maybe not, but I love doing it
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Time to keep telling myself the scope is totally finished/closed for the demo, no more Sam, stop! Seriously is now though, about 7 days to tweak and refine it, make it all feel a little more alive
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Replying to @FindFerlin
Just based on my own bad drawings so far haha
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Getting out a pen and paper can help you solve and explore your game mechanics and ideas really well. It's one of the many things that goes into making a game. I'm waiting to pickup my kids from school so I figured I'd steal this 15 minutes to work through it
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Would looove to buy this right now, but food for the family comes first, will await the sale and brighter days ahead
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Everyone has days like this..right? The office can turn in to a nightmare. I'm trying to capture that in Void Inc Demo soon, Wishlist it today! Link in comments
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Replying to @JanduSoft
Do you want to play a game that explores identity and the horrors of the 9 to 5, all wrapped up in a dark comedy, startup sim? Check out my game Void Inc. Built every day, after finishing my 9-5, late into the night. store.steampowered.com/app/4โ€ฆ Demo SOON
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Do you want to play a game that explores identity and the horrors of the 9 to 5, all wrapped up in a dark comedy, startup sim? Check out my game Void Inc. Built after finishing my 9-5, late into the night. Check the comments for my Steam link
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Replying to @clemmygames
Whaaaat? I'm trying, I'm trying...yt videos, youtube shorts, bluesky posts, engaging on this thing we're apparently supposed to call X Just a dev, working nights making an Indie game
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Been working on this slowly over the past month (or two?) Navigation just felt a bit too un-web-like, so I did vertical scrolling to navigate, and changed it to a tower to fit. Still lots of work to do, but it's looking pretty cool so far
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It'll do for now
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Literally all I did tonight on Void Inc was tweaking positioning and how the pre-build animations (I bought them) worked, and it's not quite finished Working nights on games can be hard (coffee is borked right now, fixing it)
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Support #1 is the star here
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Does customer trust matter if your backend and infrastructure is turning to spaghetti? Guess I'll find out in Void Inc!
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The character's walking animation in the vibecoded games I keep seeing

ALT walking highway GIF

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Sometimes it's the small things that add a lot, just decided to add blinking, then other expressions (in this case a smile!) since my head character is uhhh..all eyes haha
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Good thing about developing indie games is: If you are banging your head against the wall on a feature or challenge; you can take a break and create something fun while your brain rests a little. (yes I messed up the hand rig ๐Ÿ’€๐Ÿ‘Œ)
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NGL, loving the new server room I did. It feels so much more interesting, so much more alive and fits the game so much better.
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Replying to @snapsnocaps
Brother, join me around the barrel fire ๐Ÿค
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Heckin' hell, I need to do a UI pass and a UX one. I have been ruthlessly focusing 100% on the functionality. Reports and XP are working (background song is not in the game, for obvious reasons, RIP ๐Ÿ™) Nein 'till 5
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Clear goals, clear idea of what to work on for your company in Void Inc, this is still in the testing/refinement phase, but 3 days worth staying up late coding and testing is paying off
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Replying to @Phantom_TheGame
Oh that's my bud the drunken o'possum, isn't it?
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So yesterday I decided a few things weren't working in Void Inc. The minigames were cool, but the startup sim wasn't really how I wanted it, and it felt a little pointless and it was WAY overbaked + way too hard to understand. So I changed to a 5 pillar system: 1. Customer trust 2. Infrastructure 3. Database 4. Code 5. Growth Instead of juggling lots of disconnected stats, you can immediately see what needs attention, assign yourself and your and staff to those areas, and understand how their choices affect the company. Growth pushes the company forward, while also creating more pressure on the other pillars, so the challenge becomes balancing expansion against keeping everything stable. Just from my planning and the code I've done so far, it's made the game feel more strategic, more rewarding, and much clearer: you know what you're working toward, why something is getting worse, and what you need to do about it. There's A LOT of new systems because of it, and a lot of changes, but when something isn't working, we try something else. It also made the coffee system way more epic, especially when doing coffee for the whole team.
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As Above, So Below
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Replying to @deaditesin
The Void
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CEO from Void Inc is almost perfect YT thumbnail material
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Going to bed? Nah, gonna stay up late recording a timelapse for the level design of the new server room. Void Inc tonight, office in the morning.. ๐Ÿ”Š for chill beats
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Completed my first milestone and all I got was a soggy pizza party
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#noai on profile Be honest peeps, please
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Bruh the new OpenAI ad has someone getting an AI gen pic of their cat as a tattoo Hahaha holy shit, imagine! These marketing guys are something else
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Like me, I bet you love milestones at work, because company growth and milestones are what I'm working on in Void Inc
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Replying to @pgj1997 @zaddyfi
Actually I have been developing games for years and have a release coming soon. He literally said he did it for $10, then says it's going to be cheaper to rebuild a game. This is not the game, rebuilt, at all, it sucks and costs the same as Super Smash Bros on switch.
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