Gameplay animator at Guerrilla. All tweets are my own

A small Eva traversal test. #UE5
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It's a bird, it's a plane... Just a small traversal prototype. Samurai rig by @KielFiggins, had to rig the wings though) #UE5
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Take-off in T-minus six seconds
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Spider-Punk is in a rush. Just a small traversal prototype. Thanks, @GiacomoLiberio for the Spidey model. #UE5
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Since some people asked this. The bag is just an FK chain and hand-animated which makes state transitions quite clunky. Physics Control Components is running on top of animation to make the bag respond to velocity and direction changes. (1/2)
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Also, each animation has precise control over physics to turn it on and off on certain frames to prevent it from messing out timing, arcs, and such. (2/2)
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Better not mess with Lyette - the angry mail carrier. Rig by @KielFiggins #UE5
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Got credit in @CallofDuty Cold War for some skinning job.
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vimeo.com/392065534 This is my take on Distance Matching in Unreal Engine, originally presented by @LDelayen. Such an elegant way to maintain animation fidelity without using RootMotion. Rig: BatSniper by @KielFiggins #UE4 #gamedev #animation
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This is gonna be great. After watching @Foofinu lectures on iAnimate vault, his workflows completely changed my life. Since then, I've developed some tools based on Richard's approach that I use everyday. Here are some of them:
I'd like to formally announce Animation Sherpa, opening January 20th! For more information on the school and to download the free #BaqirRig, visit animationsherpa.thinkific.co…
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Aim Space. After diving in an aim space approach, everything is possible in a matter of minutes.
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Really looking forward to learn more from the master.
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Little action with @Cascadeur_phys .
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Finally, got my hands on @Cascadeur_phys since I received closed beta. Nothing fancy, just getting acquainted with the tools. I fell in love right away with what a rig actually represents in this software.
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Nikolay Salikhov retweeted
A huge series of animation video tutorials have been made public
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All mighty Motion Matching:
Let's talk Motion Matching tips for people who are new to it. I’ll keep things general so it’s not specific to any one company or pipeline...
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