Since some people asked this. The bag is just an FK chain and hand-animated which makes state transitions quite clunky. Physics Control Components is running on top of animation to make the bag respond to velocity and direction changes. (1/2)
Also, each animation has precise control over physics to turn it on and off on certain frames to prevent it from messing out timing, arcs, and such. (2/2)
This is gonna be great. After watching @Foofinu lectures on iAnimate vault, his workflows completely changed my life. Since then, I've developed some tools based on Richard's approach that I use everyday. Here are some of them:
I'd like to formally announce Animation Sherpa, opening January 20th! For more information on the school and to download the free #BaqirRig, visit animationsherpa.thinkific.co…
Finally, got my hands on @Cascadeur_phys since I received closed beta. Nothing fancy, just getting acquainted with the tools. I fell in love right away with what a rig actually represents in this software.