This looks absolutely insane man! My mind is blown! I have to ask though, how did you go about all that awesome camera work? Is it all with sequencer in Unreal?
Didn't use Physics Component, just rigid body simulation. Blending back is done with the node Set Physics Blend Weight, where the blend weight float is controled by a curve in animation
This is really well done. Great job! I love the blocking animations and the follow through of the bag on the last attack in her 4 piece combo.
How did you handle the rock guys breaking apart and that reassemble effect at 0:46?
Thanks. Each enemy has a second rig where each rock mesh is skinned to a separate joint without any hierarchy, during Death animation the main body is hidden, while these separate pieces are shown and simulated.