Art Director, Character Designer, VR, 3D Modeler and Animator

Los Angeles, CA
Steve Talkowski ᯅ @ Siggraph retweeted
Our feature artist/tutorial today is this FANTASTIC IDEA on helping draw HEAD TURNAROUNDS, by the talented @MattWilliames! By first drawing an ACCURATE overhead view, you can ROTATE to help you find the placement of the FEATURES at the head rotates - GENIUS! #anime #animation
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Nice!
Ported Unity's Megacity (GDC 2019) to Three.js ✅ ~45 fps on a MacBook Air M1 ✅ Full demo compressed down to 75 MB ❌ No live link because of Unity's asset license 😕
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Steve Talkowski ᯅ @ Siggraph retweeted
App Store submissions are now ✨LIVE✨Let's see what ya'll have been cooking up for iPhone Duo 👀 And here's an article telling you everything you need to know: developer.apple.com/iphone-d…
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Looking forward to this!!
OK I HEARD YOU! you want to play Half-Life: Alyx standalone on Apple Vision Pro! good news: i found a way to make it easy for everyone to install it coming VERY SOON, sign up today 👉 glovebox.vision
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Steve Talkowski ᯅ @ Siggraph retweeted
ASTRO BOT RESCUE MISSION in VR on PC and Meta Quest is INSANE! Playing it with an ultra-high-resolution OLED headset is something I've been dreaming of for years! All thanks to the GitHub community and @shadps4 emulation. An incredible moment for VR. Full video here: youtu.be/b85L6SKqOgE
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Steve Talkowski ᯅ @ Siggraph retweeted
Hand-painted normals + #tsl postprocessing Project link: mesq.me/jelly-painting/ Also here: + brush strokes based on color gradients + fixed dither noise + soft body wobble + transmission material from #threejsblocks Inspired by @mamomiji #threejs #webgpu
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Steve Talkowski ᯅ @ Siggraph retweeted
Shoutout to this developer, who built a fully functional AR iPhone Duo simulator you can explore and interact with on Apple Vision Pro. Stuff like this shows just how underrated this device is.
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This is awesome! Grease Pencil -> 3D #b3d
Todo aquí ha sido dibujado con Grease Pencil y Clay Pencil en Blender, dentro del Blender.org/lab, para evaluar la viabilidad de incluir esta herramienta en Blender en un futuro. Making Of al final! #Blender #B3D #ClayPencil #GreasePencil #2D #2danimation
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Steve Talkowski ᯅ @ Siggraph retweeted
Todo aquí ha sido dibujado con Grease Pencil y Clay Pencil en Blender, dentro del Blender.org/lab, para evaluar la viabilidad de incluir esta herramienta en Blender en un futuro. Making Of al final! #Blender #B3D #ClayPencil #GreasePencil #2D #2danimation
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I’ve been in headset daily the past 3 months developing a spatial 3D modeling app. The weight gets noticeable. I also will remove the light shield and use a piece of foam on the bridge of my nose when I don’t need to be fully immersed. We already deal with the external battery puck, and I am all for moving the compute to it. This is the way. @johnternus @Apple
Replying to @markgurman
The internal pushback against an external compute puck feels like classic Apple perfectionism getting in the way of basic physics... You simply cannot have dual 4K micro-OLEDs active cooling, high end sensors and a multi-hour battery on someone's face under 250 grams without offloading components... An external puck in your pocket is a far better UX than a 600 gram headset resting on your cheeks!
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First time trying out the iPhone Duo simulator in Xcode 27.1! Very cool. I used Claude to create a portfolio app from my ArtStation page, just to see if I could do it. Can't wait to get my hands on this new form factor - so many ideas for the folding screen alone.
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Love it! Can’t wait to get some of my Vision Pro experiments over to the Duo.
I'm mostly known for Apple Vision Pro work. But I keep some spare time for Apple's other new toys. iPhone Duo is one of them: 8 small demos exploring what an app should do closed, at 90°, at 120° and open. RealityKit + SwiftUI, off-axis 3D across the fold. 👇
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Still WIP, but I love what you're doing here. @Apple should adopt this and make it an option. #iPhoneDuo
Full Screen Safari on the front screen Wider, launching October 23rd
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Steve Talkowski ᯅ @ Siggraph retweeted
Device Hub in Xcode 27.1 has a hidden Action Bar specifically for iPhone Duo. It gives you a lot more control over the device angle, and you can quickly switch between 5 device poses with keyboard shortcuts. There’s also a “Table Mode” control. To enable: defaults write com\.apple.dt.Devices com\.apple.dt.coredevicepop.useInternalV68ActionBar -bool true and restart Device Hub. The iPhone Duo simulator also comes with a hidden HingeStatePoster wallpaper.
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Steve Talkowski ᯅ @ Siggraph retweeted
sigmaPBR – フォトグラメトリーモデルに光沢や粗さを再現したPBRテクスチャを生成できるソフト!自分の撮影データによる無料評価も受付中 modelinghappy.com/archives/7… ✓ 色・光沢・粗さ・反射・細かな凹凸を再現 ✓ Diffuse・Roughness・Specular・Normalを生成 ✓ 自分で撮影したデータによる無料評価を受付中
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Steve Talkowski ᯅ @ Siggraph retweeted
New VirtuCamera PRO is finally here!! - on Screen joysticks, PS/XBox gamepads, slider presets, custom scripts, custom sliders, dolly zoom mode, extra camera controls and more... #Houdini #Cinema4D #C4D #3dsMax #Blender #b3d #Maya #VFX #VR #mocap #3d #animation #VirtualProduction
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Steve Talkowski ᯅ @ Siggraph retweeted
The big takeaway for those working with visionOS these last few years. Reality Composer Pro 3 is a **scene authoring tool for RealityKit**, not a USD editor like v1 and 2. developer.apple.com/document…
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Steve Talkowski ᯅ @ Siggraph retweeted
Blender 5.3 will include native gaussian splatting with PLY and SPZ v4 file support across Workbench, EEVEE, and Cycles. The current alpha runs until September 30th, before its expected release on November 10th.
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Steve Talkowski ᯅ @ Siggraph retweeted
Help me share this post around, will ya? We have a new series on Reality Composer Pro 3
Juan Moya is starting a new series on Step Into Vision to explore making a game with Reality Composer Pro 3. The first episode is out now. youtu.be/5VDQ3Ie7pKk
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