Vision Pro Developer, Ex CTO, CNC addict. Girl Dad. Husband.

Portland, OR
Vision Pro folks… Today is the day... I’m incredibly proud to introduce to the world to Aegis Core 1.0. An immersive augmented reality arcade style shooter. apps.apple.com/us/app/aegis-… It utilizes lots of custom hand gestures, room scanning, positional awareness and many other things to create the mixed reality experience I was personally looking for on this device. I'm just getting started! There is a pretty insane roadmap planned but it was time for v1 to fly. It’s my genuine hope this finds enough traction that it can become my main dev focus instead of moonlighting development for this platform. I truly had more fun building and polishing this than any project I’ve worked on in the last decade. Written entirely with RealityKit and Swift from scratch over the last seven months, it’s my first of many attempts to push the Vision Pro and it’s native codebase to it’s limits and add to the ecosystem with a fun and unique game experience. Your support is greatly appreciated and I welcome any feedback. The robots are coming! Get ready!
18
22
172
19,436
Mike Bundy ᯅ retweeted
So here is my 45 miniute long RANT about Meta Connect 2026 😐 I go deep into the subject matter and give you my unfiltered honest OPINION. Full video in the comment ⬇️
8
5
34
2,312
Mike Bundy ᯅ retweeted
Reminder: the first episode of Gravity Golf is available on YouTube. Juan takes us through setting up a new project in Reality Composer Pro 3, connecting to Xcode, creating custom elements like components, systems, and actions. Lots more to come! youtube.com/watch?v=5VDQ3Ie7…
2
5
708
All I’m thinking as they announced the iPhone Duo is “can’t wait for @ZacksJerryRig to make that video”
8
297
Mike Bundy ᯅ retweeted
"GPT-6 Astra, use Ableton Live and make an absolute banger". AGI is here.
501
818
9,098
2,845,679
Mike Bundy ᯅ retweeted
Final reminder: tomorrow we're having an open house version of our office hours meeting. Stop by and see what the best visionOS community has been up to for two years. Register here 👇 stepinto.vision/articles/two…
3
7
531
Super excited to be part of this community and team helping shape the visionOS developer community! Come join us!
Can you believe it has already been two years since I launched Step Into Vision? Join us for a special event to celebrate. Hear from members of members of our community and get a glimpse of what is coming next. stepinto.vision/articles/two…
9
1,081
First person Vision Pro Super Mario 64 wasn’t on my bingo card for the night… That was a surreal experience.
20
37
548
43,900
New Vision Pro gaming coming soon! Go Fly A Kite... I've flown stunt kites for my entire life and made a simulator two years ago only to shelve it. It was only after doing "show and tell" at WWDC to some friends that I realized I should probably release it.
4
8
55
3,310
Mike Bundy ᯅ retweeted
Reminder: We have a special event scheduled tomorrow. Join us for a WWDC recap and be there to kick off our new Community Event Series, hosted by Mike Bundy. Details and registration info: stepinto.vision/event/commun…
1
4
9
341
Mike Bundy ᯅ retweeted
Join us this Saturday June 27 for a special community event hosted by @mikebundy. Hear from the folks who attended in person and discuss the latest features in visionOS 27. Registration is limited so sign up now. stepinto.vision/event/commun…
3
4
273
Seeing second round of WWDC invites feeling like…
Made with AI
4
389
Mike Bundy ᯅ retweeted
Release day 🚀 Excited to share a new visionOS app I’ve been working on 🙌 It shows an innovative way to connect Apple Vision Pro with other Apple platforms 💡 Joining forces was a great call - Phil’s spatial design expertise + my visionOS experience led to a great product 🤝
My new Vision Pro app lets you switch between apps on your Mac… just by touching your desk. Bringing choclift to visionOS changed how I think about using a Mac in spatial computing. It’s not just about having a massive display – it opens up entirely new productivity workflows. Best part: if you lock it to your desk, it’s always there when you use Mac Virtual Display – even after restarting the device.
5
9
66
5,931
Mike Bundy ᯅ retweeted
Wish you had something like Preview for the Vision Pro? Check out Vision MarkUp. TestFlight beta is officially open! We're looking for Apple Vision Pro users to test out this massive 2.0 overhaul: 🪟 Floating Panels: Layers, Shapes, Grid, and Crop now open as separate, independently floating windows in your space. 📐 Live Grid Editor: Tweak grid spacing, color, and opacity with real-time canvas updates. 🪄 Smart Window Tracking: Grab and move the main window—your floating panels will neatly get out of the way while dragging and reappear right where you left them. Grab your headset and join the beta here: testflight.apple.com/join/5P…
4
10
657
Mike Bundy ᯅ retweeted
Shared Visions update: we just rolled out a new internal tool called Story Drop. We'll use this to coordinate interviews with our contributors and manage collections of assets for the project.
1
4
140
Mike Bundy ᯅ retweeted
Thank you to everyone who has supported our community project, Shared Visions. We're making a documentary about the Apple Vision Pro community. We have a few expenses to cover related to large assets and video editing. If you can, please show us some love ko-fi.com/stepinto/goal?g=3
1
2
5
210
Mike Bundy ᯅ retweeted
Here is your Step Into Newsletter for April 3, 2026. Step Into Vision at WWDC, Shared Visions is starting interviews, and Community Updates and Resources. stepinto.vision/articles/ste…
3
8
707
Hey @SadlyItsBradley are those Vision Pro sleep prevention caps still working for you? I was using them today and it seems they might have been nerfed sensor wise =(
1
3
1,888
If you have a Vision Pro and haven't checked out my friend @SteveTalkowski Unreal Engine work, you're missing out. While this is only a proof of concept at the moment it carves an incredible path for future projects. TestFlight in his post.
Fellow Vision Pro devs and owners, please check out the public TestFlight for my Sketchbot Museum Gallery Test! This is a proof-of-concept getting the @PolyarcGames fork of @UnrealEngine for Vision Pro up and running. I have implemented hand tracking (gaze+pinch=snap teleport, pinch hold+L/R=snap rotate 30 degree) and game controller (PS5 Dualsense recommended for smooth locomotion) support. I'm excited to get this working and will be undertaking the full museum layout next. Thx for testing it out! @SadlyItsBradley @SpatialBiggs @iBrews @justinryanio @EinarJohnson_XR @mikebundy @tipatat @shmdevelop @nathie @RtoVR @tom_krikorian @vrhermit @ivancampos @Filmbot @SkarredGhost @SpatiallyMe @TimSweeneyEpic testflight.apple.com/join/ZT…
2
2
33
5,076
Sketchbot Museum GalleryTest Update youtu.be/j1jDppQ1r14?si=hsi_… via @YouTube Huge shout out to @mikebundy for helping me get @AnthropicAI Claude Code running with an Unreal-MCP to help me edit and enhance the VRPawn blueprint. Native hand tracking navigation - gaze + pinch to snap teleport, and pinch hold + L/R hand for snap rotate - AND Sony PS5 Dualsense controller support. I will be getting this up on a public TestFlight over the next few days. Stay tuned! @UnrealEngine @Apple @PolyarcGames #sketchbot
1
1
4
514