oooh, so many things! not too long ago, it really felt like LLMs had a lot of "passive knowledge" but struggled with precise low-level control. seeing that change has opened up sooo much to figure out!
as embodied agents: how they explore the state/action/behaviour space; what drives that exploration (curiosity, interestingness, etc); how they generalize to unseen levels/worlds; how they adapt their behaviour to in-context information; how they manage long contexts (compaction, etc); and how they move between high-level plans, temporally extended actions, and low-level reactive control.
most exciting direction imo is RL post-training. LLMs already have so much relevant knowledge, and we can give them even more through wikis/tutorials. how efficiently can we turn that knowledge into optimal policies? i think RL can be the mechanism that turns passive knowledge into optimal action with very little additional environment interaction. e.g LLMs know a lot about Atari games right? could an LLM learn to play Atari really well with, say, 50-100k env steps of RL post-training? i believe this has to be possible (standard budget for tabula-rasa RL in Atari is 200M env steps).
as autonomous researchers: how they orchestrate, supervise, and steer auto-research programmes to create knowledge and improve downstream agents/tasks. how they combine knowledge across more breadth than most humans can deal with, and whether they can use that breadth to push beyond the current frontier of human knowledge.
also, seeing Astra beat Craftax made me reflect much more deeply on the challenges of sequential decision-making (which you describe so well in your article!) and what tabula rasa RL would need to overcome them