Update, sound on 🔊! Here I talk through:
🔎 Focusing scene objects [f]
🕋 Transforming scene objects [t,r,s]
🎯 Focus mode [shift + f]
This is all to make my life easier when making my game with R3F. Think they'll be useful for you too? Let me know in the comments! 👇
Dec 10, 2022 · 1:40 AM UTC
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Revived this! Probably took a few years off my life to make it work - stay tuned for a blog post on that!
Here's a video with the latest progress, sound on! 🔊
#threejs #r3f #webgamedev #react
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Here's a video update for TRIPLEX talking through new features:
✨ Initializing a repo (new & existing)
📜 Menu bar
📦 Scene panel
🎯 Context panel
Sound pretty cool? Check out the video and read the next few tweets below 👇
#threejs #r3f #webgamedev #react
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Building scenes with React Three Fiber doesn't have to be a slog.
With Triplex it's actually pretty fun!
#threejs #r3f #react #webgamedev
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Adding the ability to update props that are represented by union types. This is a smaller part of a larger feature to add props that aren't yet declared on the JSX element.
✨📦
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Adding UI toggle buttons for selecting the transform mode in Triplex. Most likely move it next to the menu bar (top left) before shipping.
Using Radix Icons! They go alright.
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Adding props to a component that doesn't have them declared in code through the Triplex Editor UI.
🔊 Sound on!
#r3f #react #threejs #webgamedev
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Few goals before merging this - mainly to do with the UX of the context panel. Fields shouldn't bounce around when filling them in, just a general stability pass.
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