Proof of concept for a #r3f #threejs editor, watch this video with sound on ๐Ÿ”Š! Current mood: It works but it'll be a big effort to make it usable. ๐Ÿงต for how it works ๐Ÿ‘‡
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Update, sound on ๐Ÿ”Š! Here I talk through: ๐Ÿ”Ž Focusing scene objects [f] ๐Ÿ•‹ Transforming scene objects [t,r,s] ๐ŸŽฏ Focus mode [shift + f] This is all to make my life easier when making my game with R3F. Think they'll be useful for you too? Let me know in the comments! ๐Ÿ‘‡
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Revived this! Probably took a few years off my life to make it work - stay tuned for a blog post on that! Here's a video with the latest progress, sound on! ๐Ÿ”Š #threejs #r3f #webgamedev #react
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Here's a video update for TRIPLEX talking through new features: โœจ Initializing a repo (new & existing) ๐Ÿ“œ Menu bar ๐Ÿ“ฆ Scene panel ๐ŸŽฏ Context panel Sound pretty cool? Check out the video and read the next few tweets below ๐Ÿ‘‡ #threejs #r3f #webgamedev #react

Feb 23, 2023 ยท 6:41 AM UTC

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Building scenes with React Three Fiber doesn't have to be a slog. With Triplex it's actually pretty fun! #threejs #r3f #react #webgamedev
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Modifying scenes through the UI โ€” neat! #threejs #r3f #react
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Been working on undo/redo, now available on latest! npx @triplex/run@latest init
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Adding the ability to update props that are represented by union types. This is a smaller part of a larger feature to add props that aren't yet declared on the JSX element. โœจ๐Ÿ“ฆ
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Adding UI toggle buttons for selecting the transform mode in Triplex. Most likely move it next to the menu bar (top left) before shipping. Using Radix Icons! They go alright.
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Shipped bottom middle
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Adding props to a component that doesn't have them declared in code through the Triplex Editor UI. ๐Ÿ”Š Sound on! #r3f #react #threejs #webgamedev
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Few goals before merging this - mainly to do with the UX of the context panel. Fields shouldn't bounce around when filling them in, just a general stability pass.
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That sweet list of available props.
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