100 gram VR glasses intrigue me. Move all the heavy stuff to your pocket. I will test wearing them when they arrive to local stores. I've not been a big VR far so far.
Meta's new VR glasses weigh 100 grams because there's nothing computing inside them. No chip, no battery, not even a tracking coprocessor. All of it lives in a puck in your pocket, connected through a fiber optic cable.
That one decision is the whole product.
Apple went halfway with Vision Pro. They moved the battery to an external pack but kept the M2 and R1 chips on your face, and the headset landed at over 600 grams. Weight became the most common complaint in reviews. Meta went the rest of the distance and amputated the computer entirely.
Once the silicon leaves the frame, everything else falls out of the physics. Nothing generates heat near your eyes, so there are no fans, and the magnesium shell alone handles cooling. No battery means no ballast on your nose. What's left is sensors, two micro-OLED panels, and pancake lenses. 100 grams versus 515 for a Quest 3.
The fiber optic tether is the part people will skip past. Driving dual 5K displays at 120Hz takes more bandwidth than thin copper handles well. Fiber moves that data through a strand that bends like a shoelace.
There's a real tradeoff, and Meta took it on purpose. The field of view is narrower than a Quest. They're betting people want a cinema and a workspace more than peripheral immersion.
Vision Pro is a computer you wear. Meta VR Glasses are a display you wear. The computer went back in your pocket, where it's lived since 2007.