Game Director & Lead UI/UX Artist, released Piece by Piece @wearegamkat and Descenders Next @ragesquid

England, United Kingdom
A mock up game called Cloud Hoppers! Not sure if it will go anywhere one day but I'm having so much fun mocking up scenes, the red caped rabbit is the hero, with the cape taking different forms to be the weapon :D #gameart #gamedev #indiedev
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Hey guys! I'm really proud to announce my new series, Indie Game Joe: Interviews! Every week or so, I'll chat with the devs behind an indie game I find interesting First up is @Knights_Path, where you can SEE your character get better with a sword!
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Indie Game Joe Interviews: Knight's Path

Welcome to the very first Indie Game Joe: Interviews! It's a brand new series, and the idea is really simple. Every week or so I'm going to chat with the dev(s) behind an indie game I find

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We just revealed 🏌️REALLY ILLEGAL GOLF🏌️ at the #PCGamingShow Four player online stealth golf game, where you dodge security and try for a hole in one in the dead of night Multiplayer demo is available immediately on Steam!! RTs HUGELY appreciated ❤️❤️
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This is the latest project I’ve been pouring all my heart into, would mean the world to have it discovered by more people
I'm working on a game where you play as the Virtual Referee! #gamedev #indiegame
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In an industry full of massive budgets and corporate hype, this is the purest post on my timeline today 13 people playing your dream project is a massive win. Now let's turn that 13 into 100! X, can you do your thing? And congrats to the dev, very happy for you! ❤️
I never expected to have 13 people play my game at launch!
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✨Woodo is OUT NOW✨ on Steam, PS5, Xbox, Switch 1 and 2 Woodo is a wholesome, relaxing and story-driven game that might warm your heart. Help with a RT 🔁💛 Store links below -
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I’m not going to get into a public debate about this, or any other of these out of context articles. But here are the facts. - No information says mandatory, they made this up - 80% of the shares in Bulkhead are owned by 50% of the staff - For 50% of development we ran a 4 DAY WORK WEEK… - We gave everyone the entire month of December off - We made a game you like and our staff will be rewarded for it accordingly We made that choice, don’t take it out of context, watch the whole interview here to make up your own mind. This is the other side of the honesty and transparency we have been commended for. youtu.be/EX6MWC71y38?is=mhMw…
Wardogs CEO says he won't hire devs who aren't down with mandatory crunch pcgamer.com/games/fps/wardog…
Community note
The linked PC Gamer article headline inaccurately frames the Wardogs CEO's interview comments as endorsing "mandatory crunch," a term not used; he said crunch is avoided when possible but expected at times with hires screened accordingly. Full interview: thegamebusiness.com/p/the-shooter-… CEO response: x.com/brammflakes/st…
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🐸 7 days until RELEASE
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Tom C W retweeted
So, I got rejected from the new Original Content Creator Program tonight. And yeah, it's a bit of a kick in the stomach. For anyone new here, I started this whole Indie Game Joe journey back in March. And what a ride it's been since then! The growth has honestly been unbelievable. In just a few months this has gone from me posting games on my own to a community of over 80,000 of you on X. Along the way I've shared hundreds of indie games, written in-depth articles on how to market your game, posted marketing threads and tips whenever I've had something useful to say, and I've been pretty open about the not-so-glamorous side too, my vulnerabilities, my doubts, the things most people keep offline, because I think that helps people. I don't hide behind an avatar, I let you all into my life, and I try to help indie devs at the same time. That's what my account is about, that's Indie Game Joe - I really want this to be the "place" on X for indie devs, I want to advocate for you guys and help as much as I can. So to be told, essentially, that what I do isn't original content with meaningful input... that one hurt haha Many of you know what I do when I post indie games. It takes me hours to find these games. I dig through them, work out what makes each one special, write every word of the copy myself, and re-cut the trailer so it leads with the best moment. I don't copy and paste and then just walk away. I really cannot overstate how much time and effort goes into each post. And it works! So many of you have told me since March that you found games you love because of this account, and I've been able to help a heck of a lot of indie devs along the way. That's the part that means the most to me. And it isn't just indie devs who've noticed. Geoff Keighley followed me and messaged to say he loves the content. Cliff Bleszinski, the man who created Gears of War, said I'm his new favourite account to follow. The official X Gaming account has reposted my posts, and so has Hideo Kojima himself. Like, I still can't quite believe that last one lol But, the point is, it feels like I've been told "you don't bring value here". And I've tried so hard to be the opposite of that. I don't think I've missed a single day of sharing games and talking with you guys since I started. Now, I do get that someone could say "but you're posting other people's games". And yes, I am. But X's own guidelines say commentary that adds your own perspective, expertise and context counts as original. And that's exactly what I feel I do, you know? I use everything I've learnt as a video game marketer and releasing my own games to present these games in the best possible light, in my own words, and that takes, again... hours. (I've also written some pretty personal long-form pieces (videos too) on here that only I could have written, and I'd like to think those count too.) One other thing I'll mention, because it's been frustrating too. A handful of my posts have been auto-flagged as "sensitive content", and it's literally horror games, or games with hardly any gore in them at all. In fairness, X Premium support have been great about it and they've removed the filter on posts before. But it's not something I can control, it's a few posts out of hundreds, and if that played any part in the decision, it'd be a real shame, because they're indie horror games. To be clear here as well, this isn't about the money. Most of you know I make my living making games with my friends, and I'm fortunate enough not to rely on other sources of income. But... the X revenue was still helpful, because it let me give back. When I paid to replace that dev's stolen hardware at gamescom, that came straight out of what X paid me. I've used the payouts to help so many devs - including replacing someone's broken Steam Deck. So yeah, it sucks that I can't do things like that as much anymore (I still want to keep doing that, but you get what I'm saying). And I feel like I've been one of the loudest voices telling indie devs to get on X and share their games, because I do think it's still the best platform for an indie game to get discovered. I still believe that. This doesn't change it. Something else I was thinking about on my walk earlier. I know many of you rely on X as your main income, and I always say don't put all your eggs in one basket, but I do get the upset and frustration so many of you are feeling right now. So I want to remind you of something. No platform and no algorithm gets to tell you what your worth is. And what I mean by that is, yes, there are pure slop accounts out there, I get that. But if you're trying hard and posting good stuff and you still got rejected? Maybe there are things you can improve. Maybe it makes you think differently about what you make/post. And by the time you reapply, you might have learned loads and start producing even better content! So keep posting good stuff and I really do think you'll be fine :) Anyway. I've appealed, and I'd really appreciate all your support on this one. Not sure if it'll help in any way, but I'd be very grateful! I also hope what I do has and does bring value to many of you, I genuinely do. Thanks for reading if you got this far Best, Joe @XCreators
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1 MILLION views on our Nintendo Switch trailer! 🥳 Is this all because of you, Lucas the spider? 😆
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My #gamescom cut short. Our equipment was stolen last night from the booth. Police reports have been filed. At a loss for words to describe the feeling. Just defeated. Gonna do my best with what's left of the week. But a huge blow financially and mentally
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I'm looking for people who'd be interested in playtesting the very early stages of a horror game, anyone down? 👀 #gamedev #indiedev
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🚨Calling Content Creators!🚨 Want to get a key for ReStory and make a video or stream it before anyone else? Join the tinyBuild Creator Program and receive a review key with an exclusive early embargo! 👇👇 tinybuild.com/creator
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This is probably the biggest moment of my life 😭 After 4 years, the Game UI Bible has finally launched for all the world to see. A 400+ page tome of Game UI/UX goodness, celebrating all the weird and wonderful intricacies of this field. From a thorough history of UI in games, to games that break all the rules, to Nintendo's forward-thinking approach to interfaces, and UI's influence on branding and meme culture. Not only that, I got to interview the legendary designers who have worked on some of the most iconic games of all time, giving a deep dive on each one. Fortnite! Half-Life Alyx! The Batman Arkham Trilogy! LittleBigPlanet! Tunic! We have them all! I am SO proud of this book, and for you all to read it!
From a database to a full-fledged bible! ✨🕺 We've collabed with @EddCoates on the Game UI Bible, a 500+ page hardback adventure through the UI/UX of loads of your favourite games 🎮 Let us entice you with a limited signed bookplate by Edd himself and more below 🔗👇
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Announcing The Game UI Bible by @EddCoates + @LostInCult! Years in the making, this 500+ page behemoth dives into the UI/UX of your favourite games, as well as the history and ethos behind UI. Cannot wait to read this beaut. ❤️ lostincult.co.uk/gameuibible
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Even more iterations of the "Mouse Shop" for the game "Piece by Piece" by Gamkat! If you want a cozy relaxing game check it out on Steam 🐭 #conceptart
More iterations of the "Mouse Shop" for the game "Piece by Piece" by Gamkat! 🐭 #conceptart
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More iterations of the "Mouse Shop" for the game "Piece by Piece" by Gamkat! 🐭 #conceptart
Mouse Shop concepts created for the game "Piece by Piece" by @weareGamkat . - It was very fun to work on this small shop run by a mouse! The mouse and the suitcase were provided to me, so I focused on creating cute, unique designs that would grab the player's attention. 🐭
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Mouse Shop concepts created for the game "Piece by Piece" by @weareGamkat . - It was very fun to work on this small shop run by a mouse! The mouse and the suitcase were provided to me, so I focused on creating cute, unique designs that would grab the player's attention. 🐭
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Tom C W retweeted
Kenney Jam starts in about 6 hours, are you joining? There's still time to register if you don't have any weekend plans; itch.io/jam/kenney-jam-2026
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I'm looking for work! • 𝗠𝗮𝗶𝗻𝗹𝘆 looking for long-term contract; • Experience with Environment, Characters, Animation and UI; • Experience as Lead/Art Director; • Great at working with a team; Created all the art of Orange Season and Farming Camp. Portfolio below!👇
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Cockatrice 🔥
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