Sr. Software Engineer @khealth. Lives in PDX. Polyglot but loves Js.

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Replying to @KennyPirman
Add a win / loose condition. But before that it’s totally reasonable to like add virtual textures because I’m sure it will come up. Oh and volumetric clouds. Oh and god rays. Oh and ….wait what are we building. Oh and billboard trees…
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Replying to @kanaelover432
yeah! might be a minute before I can clean it up and make it easy to read / use. If you want the no warranty 95% hacks and ducktape version happy to post that somewhere
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Before / after adding a mesh with dynamic grid density
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This mesh is built different 😅 Should be dense enough for baking in small cobblestones/rocks ect to the terrain. Stable 120fps + can easily be tuned for mobile devices #threejs
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This is really cool, ignore the gatekeepers
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Replying to @KennyPirman
Lol I think that’s true about every programmer ever 😅 it’s like tech astrology
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Im not high I'm just sleep deprived
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Learn patterns. Don't be patterns.
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JS generators have always been a 'wow neat' kind of a thing but never found myself actually using them Had a recursive fn that took longer than 8ms to run so it was causing jank. Rewrote it as a loop inside a generator that yielded after n iterations and jank no more 🥳
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Replying to @theo @t3dotgg
really tempted to try and recreate it with @threejs
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Replying to @samhuckaby
garbage collection
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"may your knife chip and shatter" me: jeez dude ok we can use gitlab instead.
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Replying to @sharif_gg
human. decency.
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Everytime @onirenaud posts its blows my mind. So many great contributions to #threejs ecosystem
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Replying to @natmiletic
Probably gonna taste pretty dry would be better if you added some sauce and meatballs
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more please 😅
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Replying to @Saadeghi
But like with swords … so there’s that
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