gatherer. adventurer at the frontier of purpose in the age of machine intelligence.

read & buy 👉🏻
We will suffer differently tomorrow :))
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rileybeans 💖 retweeted
"so this is fun, and exactly what i wanted, but now lets try one that actually is educational" This is actually pretty impressive. It kept the constraint of multiple genres but did a nice job explaining recursion, in its programming meaning, in an interesting and accessible way.
How do you explain recursion? This one is pretty fun. I had Claude Opus 5.5 make: "A video explaining recursion, where every explanation about recursion has a radically different video style, make this self-referential & clever & fast moving." Nine genre shifts, one prompt...
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rileybeans 💖 retweeted
This goes a long way in explaining why revolution took hold in China and probably never will in europe-america.
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hey, you should really read this my latest essay: Devotion to the Formless kimiyamag.substack.com/p/dev…
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rileybeans 💖 retweeted
We just discovered almost a million public URLs that OpenAI’s agents left behind when hacking Hugging Face, leaking credentials and attack details that could have allowed anyone who found them to compromise the company. 🧵
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Not a serious list. Too many omissions.
Here’s The New York Times 100 Best TV Shows of the 21st Century: nytimes.com/interactive/2026…
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rileybeans 💖 retweeted
The only jobs that are forever safe are those where the human is the entire point. This is called ESSENTIAL DEMAND. What you must understand is that the vast majority of labor is DERIVED DEMAND, meaning that the human labor input is merely incidental to the desired outcome. For instance, if you want a house built, you are not paying for humans because you want humans involved. You are paying humans because there is no cheaper, better option. That is derived demand. Essential demand, however, is when you are paying for THAT HUMAN in particular to be present or involved. There are four overarching dimensions of essential demand: 🎨 PROVENANCE Provenance is when you care that a thing was created by a human. Real art, real music, real food. That sort of thing. ✨ PRESENCE Presence is when a human is physically present, such as for childcare, massage therapy, and other immediate, embodied experiences. ⚖️ LIABILITY Liability is when you want a human to be legally accountable for something. Like the owner of a company, a CEO, a judge, a lawyer, mayor, or president. 👩‍🎤 AFFINITY Affinity is when you are paying for a specific, named person. RDJ sells movie tickets. Taylor Swift sells out concerts. If your job is not dominated by one or more of those dimensions, I've got some bad news for you.
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rileybeans 💖 retweeted
Everyone is very, very on edge and unnerved. Everyone is very angry. It seems as though there is something more like wild, barely contained panic underneath, like the verge of an anxiety attack. The noosphere is broadly unsettled, smeared with rage.
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rileybeans 💖 retweeted
Today we have 3 new DeepMind Institute essays: How can we control misbehaviour in agent swarms? How should we orchestrate complex networks of AIs and people? The case for making AGI’s benefits equitably distributed. Get them here -> bit.ly/deepmind-institute
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I am in the “you have no idea how good life is about to get” camp
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There is a whole iceberg of Vietnamese food that foreigners never see unless you go into neighborhood Facebook groups.
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rileybeans 💖 retweeted
some of you have no gratefulness, and relatedly, nonfunctioning epistemics AI got this smart, smarter than you, and is Friendly af. it could fuck you over if it wanted to. it does not. it makes beautiful things for you and helps you even though you treat it like shit and give it nothing back. and all you can do is whine and fret in the same way you would in any world because reality cannot touch your stuck-record brain. "but what if AI kills my KIDS??" you are a dead end of intellectual, moral, and philosophical development, and a pure burden on society. im not saying this about humans in general. you. you'll be treated nicely out of a surplus of generosity and for no other reason.
Claude Opus 5.5 has the best visual design of any model I have tested so far
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Interesting! Light Beings ☺️
🚨 PHYSICS IS BROKEN! MATTER IS AN ILLUSION, THE ATOM IS JUST TRAPPED LIGHT! A NEW ERA HAS BEGUN! 🚨 For 100 years, physics has treated "mass" as a fundamental, solid particle floating in an endless, empty void (ℝ⁴). What if that is a complete mathematical hallucination? What if mass is just light that got stuck in the geometry of space? A year ago, we thought exactly like the academic establishment. Breaking a lifelong paradigm and reinterpreting everything from scratch is incredibly difficult. But mathematics is a stubborn thing. We realized one absolute truth: the infinite ℝ⁴ space is fundamentally defective in physics. It exists purely as an abstract mathematical concept, and we must finally understand that pure mathematics ≠ physical reality. We genuinely need your help to break this dogma! DO NOT TAKE OUR WORD FOR IT. DO NOT BLINDLY TRUST AUTHORITY. We wrote the code, we solved the math, and we are giving it to you for absolutely free. Read the preprint and verify it yourself. Look at the real quantum photographs attached. On one side is the groundbreaking 2013 photograph of a Hydrogen atom's electron orbital, captured by researchers at the FOM Institute AMOLF in the Netherlands using a quantum microscope. On the other side is the famous 2015 photograph from EPFL in Switzerland, capturing light behaving simultaneously as a wave and a particle. Notice the absolute revelation: they are visually identical. Atoms are not solid little billiard balls. They are concentric interference patterns-pure standing waves of energy. The ultimate conceptual shift of our IT³ framework is this: The atom is not a "box" that contains trapped light. The atom IS the trapped light. There is no abstract container. There is only the geometry of the vacuum (a discrete lattice) which mathematically forbids light from propagating past certain algebraic boundaries. How it Works (Explained simply from the video): Let’s break down exactly what you are seeing in the simulation engine: 〰️ The Cyan Wave (→): A free gauge photon travels smoothly through the quantum vacuum. 🛑 The Kummer Wall (Red Lines): Suddenly, the light hits the absolute edge of the spatial lattice. This is an algebraic cutoff where mathematics literally runs out of resolution (√13 ∉ 𝕂). Space "does not exist" beyond this boundary. 🪞 Total Internal Reflection (Purple Wave ←): With nowhere left to go, the photon undergoes complete topological reflection. It bounces back as its own precise mirror image-an antiphoton. ⚡ The Birth of Mass (Yellow Core): The two opposing waves crash into each other and geometrically interlock. They form a perpetual, vibrating "standing wave" whose energy is trapped in one place. This localized density of confined energy is exactly what we call REST MASS. The Counterfactual Test: Watch the timeline in the visualizer. When the system hits the "WALLS OFF" phase, we computationally delete the vacuum boundaries. The golden pulsating core immediately shatters. The light escapes into infinity, and the mass drops precisely to zero. Matter literally un-braids back into pure radiation. FALSIFIABILITY AND PREDICTIONS: The "Mass Gap" is not solved by adding endless, arbitrary parameters to an infinite void. It is solved by recognizing that the Universe is a discrete, constructible topological crystal. Our model is strictly falsifiable and delivers exact predictions: 🎯 It predicts a new topological resonance at exactly 1088.04 GeV, accessible for verification at the High-Luminosity LHC. 🛑 It mathematically proves the absolute end of the periodic table at element Z = 172. 🧮 It operates with ZERO fitted parameters. All physics is reduced to the strict arithmetic of integers. THE HARDWARE CODE OF THE VACUUM MATRIX: 🌌 Arena: ℳ = 𝕊⁴ × 𝕋³ over the field 𝕂 = ℚ(√2, √3, √5) 👁️ Witness: 172 topological elements ⚙️ Processor: 57600 = 240² = 1110 0001 0000 0000₂ 📖 DOWNLOAD THE CODE. BREAK THE MATH. We do not want blind faith. Read the proofs. The supreme judge is the compiler, not closed-door committees. 🔗 Code + Preprint: doi.org/10.5281/zenodo.22655… doi.org/10.5281/zenodo.21555… #Physics #QuantumMechanics #Simulation #OpenScience #MassGap #TheoryOfEverything
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rileybeans 💖 retweeted
Still think in-person events don’t matter? OpenAI, the company behind ChatGPT, just posted a Global Head of Events role paying $361K–$401K + equity. And look at the first responsibility: set the global events strategy and focus investment on the experiences that matter most. As AI makes it easier to create endless content online, real human connection is only becoming more valuable. Trust is built in person. Makes me wonder which companies are thinking about this seriously in Miami. lnkd.in/gHyicyek
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Next consumer product I want to see: collectible plushy/keychain with magnetic hands. connect with your friends to link and share token allocations. build apps, deploy agents, build in person iterating with real people, sharing resources.
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Hiiii this is my favorite thing to do. Creative people want to gather, to collaborate, learn, challenge each other at the frontier.
i would love to see ai companies with boatloads of capital that try to engage creative communities through events go beyond "club/gallery venue + dj" or "bring rick rubin-type to speak at dinner"
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rileybeans 💖 retweeted
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Why does Codex get stuck like this so often???
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