ah.... Rivets was my first fave game! Tho we never really played to "win", just zipped around yelling "pop-a-top!"
Microgames have always fascinated me. I'm a huge fan of minimalism in design and these small games with a limited countermix, small map, and short rulebooks are a great example of this. The tiny nature of the design necessitates a tight focus on what matters (in all aspects) and because of this a lot of fat ends up being trimmed; something often neglected in larger games.
Born in the late '70s and continuing in popularity into the early '80s, microgames were definitely a product of their times. Today it would be nearly impossible to replicate the true microgames from a cost perspective. The average microgame sold for around $2.95 USD, a great price for anyone, but especially students with little spare money to spend. Today, that $2.95 would be $32, which may still be inexpensive in the overall scheme of things but is high enough to put it out of impulse purchase range.
Speaking of students, the small size of these games made them perfect for a quick battle in the library or dining hall without drawing attention. Their portability also helped, allowing gaming on the go long before smartphones or tablets. Well, to an extent. Trying to keep counters from moving around on a bus where one hard brake would scatter your forces to a sticky floor is not an ideal location. Nor is on the back of a horse during show jumping.
Over the next few weeks I will be discussing some of the titles that did something interesting or were unique in some way. I'll also be looking at how I think they have managed to continue throughout the decades, if they still exist today, and if so what form?
Some guidelines. First, the term “microgame” came about from Metagaming Concepts and referred to their series of small games. Over time it has morphed into a catch all term for small games, which is how I will use it so this will be more than just those early titles. Likewise, sometimes it may be adjacent, like the Series 120 game pictured in the photo.
Second, most titles will be wargames or strategy games, with a maybe a RPG or two thrown in. I'm not looking at generalist games (such as titles from Cheapass Games) nor is this meant to be an exhaustive list. And that last point is important. This is not meant to be a history of small wargames, just a look back at what, for a lot of people, may be unknown games—and why they mattered in some way.