The presentation @recipromancer gave at the @ohayo_dojo Demo Day yesterday in NYC. 🧵
We cover Underware, what we've been up to at the @ohayo_dojo residency the past 2 months, our games, and the evolution of @Pistols_gg to today.
Sep 26, 2024 · 6:13 PM UTC
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We are a multi-game on-chain studio with a veteran team, building on @ohayo_dojo and @Starknet and aligned with @LootRealms.
We're making three games @LootUnderworld, @Pistols_gg and Underdark: Lair of the Slenderduck.
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"Building fully onchain games is an adventure into the unknown, in search of a mythical new world. Those who dare brave those treacherous waters must be good explorers, more than good builders"
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We:
- came equal 1st in @ohayo_dojo game jam 2 with Underdark
- 1st in @ohayo_dojo game jam 3 with @Pistols_gg
- from @LootRealms, we received 2x Frontinus House grants for @LootUnderworld, and a Studio Alignment Grant
- received a Seed & Propulsion grant from @StarknetFndn
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At the @ohayo_dojo residency we:
- rebuilt @Pistols_gg with a new game loop
- collaborated with @ArchetypalTech to allow Pistols and O'Ruggin Trail to interoperate
- @matalecode launched Karat, the first (to our knowledge) fully onchain generative art on @Starknet
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Our game (in development, not released), @LootUnderworld. An immersive, narrative autonomous (under)world of danger, darkness and drama.
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Our game, Underdark: Lair of the Slenderduck, in which you are pursued by a skeletal gibbering duck until you inevitably go insane.
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An old prototype, Endless Quest, which generates endless narrative worlds using generative AI and fills them with NPCs who are roleplayed by AI.
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Our game, Pistols at Ten Blocks (@Pistols_gg), in which you duel an opponent with an antiquated flintlock pistol.
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"I'd seen plenty of bad blood spill over in the Fool & Flintlock, but tonight... tonight felt different."
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"That bastard had been running his mouth of all night, cocky and mean, strutting around like he'd already won."
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"Nobody liked the bastard, but there was one main in particular--quiet fella, always sat in the corner with his back to the wall--that had enough."
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"One of the regulars, didn't even look up from his drink when he said it. Calm, like this wasn't the first time he'd arranged a burial."
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"Out here, you mouth off too much, someone's bound to shut it for you. And when they do, well, we've got just enough dirt behind the Fool & Flintlock to keep your secrets buried."
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The first version of @Pistols_gg, from the @ohayo_dojo dojo game jam. Built in 2 weeks
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Two rounds of commit/reveal. The pistols round where you shoot honourably (late) or villainously (early), and then the blades round where you finish off your opponent.
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The art in Pistols is hand drawn by @AmaroKoberle, but we model the Fool & Flintlock tavern in a 3D environment for compositional consistency.
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Some @Pistols_gg v1 duelists, including cameos from people like @SquiddyETH, @lordOfAFew, @LordSecretive, @Calcutat and @GrugLikesRocks.
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Pistols v2: the new game loop that we developed at the @ohayo_dojo NYC residency. It feels similar but is faster, easier to learn, more dynamic and more fun. We got a lot of positive feedback at the demo day.
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Each duelist chooses when they shoot and dodge up front, which is a hidden choice that isn't revealed until it happens.
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Both duelists choose a tactics and blades card that benefit different strategies.
Then each step, a card is revealed from a randomised play deck that +/- damage, +/- chance to hit, or special cards.
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Some examples of the kinds of cards that appear in the play deck, in each game 10 random cards are drawn, one for each step taken, that affect the outcome of the duel.
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