??? stay tuned... 🛠️ Former Creative Tools Designer for @FNCreate @EpicGames

Eugene, OR
Based in United States
Day 8 of UI/UX Skills Learned a lot by adding this frame. Lots of little lighting and shaping tricks. I started to freehand without the tutorial near the end to start creating the effect I wanted. Really starting to feel the understanding. 😊😊😊 Open for Verse/UI work
Day 7 of UI/UX Skills Going through tutorials to build my knowledge base. The goal isn't custom quality yet, it's committing time and building knowledge. Using AI just for asking questions. Invest in your own skills, with AI for assistance. This is a Candy Crush button 😊😊😊
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RT @abby_sherlock: i've had to go through an odd reckoning. i've always believed in meritocracy, but i tell students who ask for advice tha…
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Genuinely hard to keep carrying on when industry giants close down. So gutted by this news :( thank you BioWare for everything you’ve done for games and players.
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Holy shit that's huge blow... Ugh this industry sucks 😔😔😔
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ざつーにいろいろ試す
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Sooo freaking cool ❤️‍🔥❤️‍🔥❤️‍🔥
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ざつーにいろいろ試す
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Educators! Developers! Artists! Check out this great opportunity to participate in the #UEFN professional bootcamp!!
Last week, we announced our free UEFN Professional Bootcamp, to help prepare developers on the road to the bringing together of UE and UEFN in Unreal Engine 6 Don't miss your chance to apply!: epic.gm/uefn-professional-bo…
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🌞🌞🌞 Week 2 of Claude Code It's been a wild week, and my AI sentiment is growing. It's a powerful, but dangerous tool. But like a knife can be used for bad or good. Gen AI IS bad, mainly because it allows bad capitalistic actors that don't care about other humans to keep them out of the process rather than making space for them to thrive. However in the hands of the right people, it is absolutely an accelerant. I'm an automation engineer with HIGH standards for good automation. So finding the right way to train AI and the right things to add/remove from the workflow is crucial to being good at it. Quickly realizing that several harnesses/success gates aren't as necessary as I thought. So if you aren't cleaning up things regularly and rethinking your workflow, you are wasting valuable time/tokens. Your ROI on AI starts to drop. I did hit max usage on my $100 plan for Fable, and 84% for all other models. My primary goal was teaching it everything I've been doing for the last 3 years. I needed it to understand the timeline and the goals. Both for our own record and also for its own understanding of WHY the code is very different. Took me about 3 days to fully go through with it. And after that the rest was really, how do I get it introduced to what we are doing on a small scale. So since the end of the first week was creating a good art pipeline that supports human artists, I decided to have that art pipeline output interact with the framework. And this morning was the final test of something with basic art functionally fully working landed and meeting the standards of the framework enough to work with it. Now every widget's art comes from that art pipeline, and the `Close` button at the bottom of the screen was also created as its own component for the framework and works exactly as I need it to. Close the UI. Well act as an action button really. So this was the first slice of getting AI into our own company's work. And I feel really good about what's about to start happening with our own product. The basic art styles of all the widgets now come from our art pipeline, the widget scaffolds to work with the framework are now built via AI. And that close button is all of it working together for new functionality. This next week is getting my second brain online and then teaching AI to do a larger part of the framework to add more substantial features. I'm stoked for the future ahead.
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I see way less uefn dev posts now. Is it because you have left the platform or don't want to share because of ai cloning your ideas #ai #uefn #forntite
43% left platform
57% ai cloning
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Right now I'm just not posting as much cuz I don't think the audience I'm sharing it with has any real idea of what I'm trying to do. So just saves me time 🤷‍♀️🤷‍♀️🤷‍♀️
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We’ve got a lot of things cooking in the background and are not going anywhere anytime soon. If you’ve got exceptional talent, whether a creator, engineer, live ops team, or just building something powerful in the UGC space: we want to work with you. Contact us today.
We started Chartis with one simple question: “How do we help UEFN creators become successful.”  We’ve had quite the past 3 years, working closely with creators big and small, from @BirdoBro and @dagwummy -shoutout GDC 2024- to @FeRinS_FN @HazeCoding @TeraCreators , @ChitaZ , @ManuA12, and @jaythofficial just to name a few of the 150+ creators I get to spend every day with.  But the stakes have changed. AI is opening up exponential possibilities for creators on Fortnite and Roblox, but also new entrants like Google Playground, Spawn, and Astrocade. We’ve bootstrapped Chartis for close to three years, and now the opportunity to help hundreds of thousands of new creators be more successful means we need to scale and accelerate. We’re taking investment from @MrDylanCollins , Maximilian Bleyleben, and their Attention Holdings vehicle to 1000x what we’re already doing. Dylan is well known in the UGC space (he’s founded multiple successful companies including SuperAwesome, which Epic Games acquired) and Max has scaled multiple companies (including SuperAwesome as co-founder & COO). More importantly, they are joining us full time, bringing immense firepower to our already incredible team. This is the evolution of Chartis, going from bootstrapping to accelerating - (still fueled by Yerba, beers, and vibes) We’re focused on launching more services and initiatives for UGC creators on Fortnite to help them become wildly successful. But we’re not stopping there. AI has clearly opened up the gates to people who like games but could never (until now) become game creators. The future’s wild and we’re just getting started. LFG
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Hugs congrats to the @chartisgames team and everyone in their network. I've watched these folks push hard on the ecosystem trying different things to find a thing that works. They've found their success and more and it's awesome that they are helping so many 💖💖💖
We started Chartis with one simple question: “How do we help UEFN creators become successful.”  We’ve had quite the past 3 years, working closely with creators big and small, from @BirdoBro and @dagwummy -shoutout GDC 2024- to @FeRinS_FN @HazeCoding @TeraCreators , @ChitaZ , @ManuA12, and @jaythofficial just to name a few of the 150+ creators I get to spend every day with.  But the stakes have changed. AI is opening up exponential possibilities for creators on Fortnite and Roblox, but also new entrants like Google Playground, Spawn, and Astrocade. We’ve bootstrapped Chartis for close to three years, and now the opportunity to help hundreds of thousands of new creators be more successful means we need to scale and accelerate. We’re taking investment from @MrDylanCollins , Maximilian Bleyleben, and their Attention Holdings vehicle to 1000x what we’re already doing. Dylan is well known in the UGC space (he’s founded multiple successful companies including SuperAwesome, which Epic Games acquired) and Max has scaled multiple companies (including SuperAwesome as co-founder & COO). More importantly, they are joining us full time, bringing immense firepower to our already incredible team. This is the evolution of Chartis, going from bootstrapping to accelerating - (still fueled by Yerba, beers, and vibes) We’re focused on launching more services and initiatives for UGC creators on Fortnite to help them become wildly successful. But we’re not stopping there. AI has clearly opened up the gates to people who like games but could never (until now) become game creators. The future’s wild and we’re just getting started. LFG
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Nobody knows Maria Hill died because 95% of the fanbase couldn't even make it through Episode 1 of Secret Invasion, and the other 5% scrubbed it from their memory out of self-defense. 1. Wasted an 11-year OG character: Maria Hill survived Loki, the fall of S.H.I.E.L.D., Ultron, and Thanos, just to getfridged in the last 30 seconds of Episode 1 for zero payoff. 2. Ruined the best crossover comic: Secret Invasion in the comics was an Avengers level paranoia thriller. On Disney+, it was Nick Fury walking around gray rooms looking tired for six weeks before flying back to space like nothing happened. Even Marvel pretends it didn't happen: The show ended with the US President declaring open hunting season on aliens across Earth, and every single MCU project since has completely ignored it. If Maria Hill walked back onto a helicarrier in Avengers: Doomsday with zero explanation, nobody would even question it because nobody watched this show anyway 💀. #Marvel #MCU
Rewatching Secret Invasion and I just realized Maria Hill died in the MCU, and most people don't even know it.
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I hope they bring her back Phil Colson style with TAHITI for Zodiac since it might be the next agents of shield. She'd be great in that. 😅😅😅
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There's power to Iteration that I've seen a lot of creatives shy away from. AI or not, creating is only part of the journey. If you want to make it about the journey, make it about the whole journey You learn lots by presenting your games to the world and getting feedback ☺️☺️☺️
I think this is awesome, and teaching yourself Blender to make a film is obviously time well spent. But I get stuck on “art is about the process, not the end product.” Iterating is part of the process too. There’s one kind of learning that happens when you spend 18 months mastering the craft required to make one film. There’s another kind that happens when you make ten films in those same 18 months and discover what the tenth one knows that the first one didn’t. I’m not sure one is inherently more artistic than the other.
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oh boi. creatives don't shy away from iteration. they iterate in their head so they can nail direction that's solid and don't have to waste time on iterating design that we already know won't work. that's the job, knowing what works
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They definitely shy away from presenting to the world. It makes them feel too vulnerable. They want it to be perfect. That strive for perfection has hurt creatives more than they realize. Done is better than perfect. Art has a consumption component, we should learn that too.
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Haha that was Audrey and Hudson not now!
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OMG 🤣🤣🤣 I thought the kiddos looked younger from the videos. I thought I was going crazy
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Put in your pitches for who you want to see on the Creative Juice podcast now folks!!! ❤️‍🔥❤️‍🔥 ❤️‍🔥 @ImmatureGamer is doing amazing work 😊😊😊
Who would you love to see on The Creative Juice Podcast in 2027? 👀🎙️ I'm starting to plan out next year's guests and want your suggestions! Fortnite, Roblox, UEFN, UGC creators, developers, studio founders, or anyone with a great story to share. Tag them below! 👇
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Replying to @xavi8485
Hundreds of people have filled out interest forms just for the early beta. The Finals is really difficult but it maintains thousands of concurrent players. Scapegoat will be no different.
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Epic’s entire business model is “we do well when you do well.” This is why criticism directed at Tim & Epic angers me. A lot.
Unreal Engine is what got me into game deving years ago. It opened the door to a world I always dreamed of being part of since I was a kid. Without people like @TimSweeneyEpic making tools like this freely accessible, many devs like me might never have taken that first step. Let's not forget Unity's pricing controversy a few years ago, which left devs questioning their trust in the company and considering alternatives like Unreal. Tim has helped build something that allows countless people to turn their ideas into actual games. That's why you should respect his vision, even if you don't agree with him on everything. I understand that some artists fear what AI could mean for their livelihoods but disagreeing with his views on AI doesn't erase what he has built or contributed to game development. You can challenge his opinion without pretending the man knows nothing about creating.
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Epic's Unreal Engine, running in a browser tab. Not a video. Not a stream. Your own graphics card. Nanite, Lumen, multiplayer servers in WebAssembly, and gameplay in TypeScript. #UnrealEngine #WebGPU Prompt for you agent 👇
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Fun fact, @TimSweeneyEpic first noted the ideas and principles that Verse traces back to in 1999. Then in 2006 he presented the core concepts at the Principles of Programming Languages conference in the paper "The Next Mainstream Programming Language: A Game Developer's Perspective". Finally in 2019 a team was finally assembled at Epic to build it into what Verse is today.
Tim Sweeney -> Self-taught programmer -> Designed three programming languages -> Wrote UnrealScript’s compiler and VM himself -> Building his latest, Verse, with the creator of Haskell and the co-creator of Scheme @TimSweeneyEpic is a pretty cracked programmer if you ask me.
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We’re incredibly excited to share that Hawthorn is an #EpicMegaGrants recipient! This is a huge help for our small, independent team, and will support what we’re building with #UnrealEngine 5. Thank you for supporting us as we bring the world of Hawthorn to life! #IndieGameDevs
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I'll keep saying this but if you have to do UI work this is the best resource, so much inspiration!
Can't believe how close we're getting to the 2000 games mark... it only took six years! 😁 gameuidatabase.com
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