What can us, engineers else learn from designers and design engineers? Turns out there’s lots, based on talking with one of the best design engineers in the industry,
@Mappletons.
Timestamps:
00:00 Intro
03:24 From anthropology to tech
10:18 What does a designer do?
18:23 How Maggie works
24:55 The case for planning with physical tools
31:53 Why Maggie is learning woodworking
33:13 Design engineers and engineering constraints
38:49 How Maggie uses Figma
40:30 Design at GitHub Next
45:12 How has AI changed design
50:37 When models design and why humans are still needed
53:30 UX and UI
58:29 Capability gaslighting
1:00:33 One Developer, Two Dozen Agents, Zero Alignment
1:07:21 Craft and AI tells
1:14:17 Visual gardens, home-cooked software, and barefoot developers
1:21:02 Advice for engineers and lessons from anthropology
1:25:34 Book recommendation
Brought to you by:
•
@turbopuffer – a vector and full-text search engine built on object storage. It’s fast, cheap, and extremely scalable.
turbopuffer.com/pragmatic
•
@AntithesisHQ – verify your system’s correctness without human review or traditional integration tests – and avoid bugs or outages.
antithesis.com/pragmatic
•
@EntireHQ – every agent prompt, tool call, stored in your repo, and mirrored. Set up with one click:
entire.io/pragmatic
Hope you enjoy this unusually visual episode - thanks again, Maggie!