An epicenter of disinformation that radiates outward towards the persuadable public.

Thread 1/ There are many different predictors that, in combination, provide strong evidence that an account is automated. Common signs include—but are not limited to—the following:
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Career advice
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I think this account is forever reach limited.
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This one's doing the number
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What does it mean when you get this when you look at post analytics? Does it mean the post is suppressed?
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It's weird. When I post on a political account I get literally zero views.
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It's not this. This is a post no one has seen. The above message means no one will ever see it.
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Greg Wolfe retweeted
I cannot believe these two are less than a year apart. I honestly thought I'd eventually give up. But instead, I just kept chipping away every day, found a new passion for making games. This is my custom game engine; the world im creating. The best is still yet to come 🔥
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Greg Wolfe retweeted
It's nearly Sun-day ☀️ 🤓
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Greg Wolfe retweeted
debugging a bit
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The timeline delivers again
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Greg Wolfe retweeted
This is likely the only published photo of the level editor used to make Ultima Underworld I & II - this was fancy as hell for 1992
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Greg Wolfe retweeted
I've had an SE/30 for a really long time and I've never seen a Linux kernel boot on it. This is Linux 7.2.8 Claude made it really easy and optimized a kernel for maximum performance using MAME as a build / test "machine" It eventually created a bootable SD card that I dropped into my SCSI2SD and was up running 2026 is peak computer
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Greg Wolfe retweeted
When spring is finally here, going far from home can be dangerous but fruitful. Sometimes all you need is just a plunge in the river. #indiedev #indiegame #pixelart #gamedev
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Multipass
We made it boys. California sent us a Cease and Desist for "UNSANCTIONED HUMAN VERSUS HUMANOID ROBOT CAGE FIGHT"
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this one's for my lispbros @almighty_lisp & @LukasHozda
got a couple more posters up in the office
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Greg Wolfe retweeted
ターミナルで動くNESエミュレータです。なぜか1ドット単位で動いているように見える不思議。 吸い出し環境とカセットをお持ちなら、ここから試せます。 fugudaro.com/nesterm/ githubはこちら github.com/kathoc/nesterm Mac/Linuxで動きます。
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This game is one of my inspirations. It had the most alive-feeling AI in a game. It was a lightweight implementation of Belief-Desire-Intent combined with some reinforcement learning backstopped by classical AI techniques. media.gdcvault.com/GD_Mag_Ar…
One of the most hyped and anticipated games back in 2001: Black & White Developed by Lionhead Studios and published by Electronic Arts (ironically the ones that bought Bullfrog in 1995 and then shut them down in 2001), the project was led by none other than Peter Molyneux. It is widely regarded as a textbook example of a game that was too ambitious for its time, resources, and team size. Still critically acclaimed and a cult favourite, it underperformed commercially relative to the massive hype surrounding it (and Molyneux’s status). The game combined god-game mechanics, influencing villagers, facing moral choices between good and evil, a learning AI creature, gesture-based controls, and a massive open world. This was groundbreaking in 2001, but it also pushed hardware limits too far for the average user, making it only playable on high-end machines at the time.
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Greg Wolfe retweeted
People hate AI so much that they accuse me of stealing my SDF tech. I wrote it 8 years ago. I bought Claybook tech recently for $10k. PETAFAB is simply Claybook with adult gameplay (fast paced FPS instead of slow paced kids puzzle game). My GDC18 talk: gdcvault.com/play/1025030/Ad…
The problem is that the code he produces for his game was probably taken from somewhere without permission. It uses a lot of SDF effects that were likely trained directly from Shadertoy, without permission. The game is just copy of someone else’s work.
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Greg Wolfe retweeted
The embarrassment must be crippling💀. So much pain in one video.. Could've been worse. No airbags. Hopefully new bumpers aren't too expensive.😭📸
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